- #FLASH ACTIONSCRIPT 3.0 UNDEFINED SOUND METHOD MOVIE#
- #FLASH ACTIONSCRIPT 3.0 UNDEFINED SOUND METHOD CODE#
In ActionScript 3.0, white space is ignored and '' returns 0. The Boolean() function returns false in ActionScript 3.0, but undefined in ActionScript 2.0. Boolean() returned undefined in ActionScript 2.0. Trace(d.a) // undefined in ActionScript 3.0, in ActionScript 2.0.īoolean() with no arguments returns false in ActionScript 3.0. returns a new instance of f in ActionScript 2.0 and a new 2 element array in ActionScript 3.0
#FLASH ACTIONSCRIPT 3.0 UNDEFINED SOUND METHOD CODE#
The detected code behaves differently in ActionScript 3.0 than in ActionScript 2.0, as shown in the following example: Migration issue: Result of new %s will be the return value of %s, rather than a new instance of that function. Result will be what the function returns, rather than a new instance of that function.
Number variables, which have a default value of NaN, and int or uint variables, which have a default value of 0.įunction used in new expression returns a value. The exceptions include: Boolean variables, which have a default value of false. With a few exceptions, uninitialized variables have a default value of null rather than undefined. Only variables of type * can be undefined. The value undefined will be type coerced to %s before comparison. Variables of type %s cannot be undefined. Only untyped variables (or variables of type *) can be undefined. However, using type declarations enables the compiler to write more efficient code, as well as detect more errors at compile time.Įnable this warning if you want to be reminded when you fail to use a type declaration. A function return type, parameter, or variable has no type declaration. Not declaring a data type is a coding style preference. A third class of warnings covers issues you may encounter when porting ActionScript 2.0 code to ActionScript 3.0. Others (for example, "Impossible assignment to null.") point out statements that are valid, but are unlikely to behave as the userĮxpects. Some of these warnings (for example, "Missing type declaration.") are coding style choices that you have the option whether to enforce.
To enable detecting these possible problems, compile ActionScript projects in warning mode. This method should be called before a video starts playing (i.e., before a ay() call).Compiler warning messages identify code that is valid and compiles successfully, but
#FLASH ACTIONSCRIPT 3.0 UNDEFINED SOUND METHOD MOVIE#
And if the game data reading is not completed before the reload timing, the movie playback will “stutter,” as the video data buffer is empty. When the game data is large, it may have to be read by chunks. But the reading of game data should be completed until/before the reload timing occurs. For example, when you set the Netstream buffer time (tBufferTime() method) to 2 seconds and set the threshold time to 1 second, the game data can be read continuously for about 1 second. While reading game data during video playback, the number of seeking requests can be reduced by using this method. The default value of reload timing is 0.8 (seconds). This threshold time is automatically determined according to the bitrate of the video file and the reloading time set. The Scaleform video library submits a next file read request when the data size in the input buffer is less than the reload threshold. This function sets the reload timing in seconds. Public function setReloadThresholdTime(reloadTime : Number) : Void